those two are basically slightly newer versions of a 5 year-old device. The main difference is that the 3DS isn't just another DS, like the DSi and DSi XL are. my guess is that it will actually come out in 2010, in the last few months of the year. That means anytime from April this year to March 2011. All Nintendo has said on the subject so far is that it's going to be released "in the fiscal year ending March 2011".
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And it may not be a full year until the 3DS comes out, anyway. though I imagine regular DS games will continue to be released for a while after the 3DS, given how popular a system the DS is. Just don't expect it to run 3DS games when they start coming out. If you really like the look of the XL, then buy it. The Lite was the best redesign of the DS the DSi and XL are just afterthoughts. there's a reason Nintendo is still selling them. If you want to save a bit of money, but another DS Lite instead. Since we know almost nothing about it, what exactly is it that you find unappealing? If it's only because you don't want to buy an XL now that it's been annoucned, that just means you're impatient. Maybe you've just got old person eyes, lol. The fact is, the XL is mostly being targeted at an older market. If you're under 20, your eyes should be good enough that you only need a screen that's so big, on a handheld. Even with the limits of the dpad.īigger isn't always better. I'm just saying the controls in Mario 64 DS probably could have been done a little better. Oh and i also didn't like the touch screen controls either, they made you keep having to slide the finger repeatedly to maintain speed.Ĭourse, there's no true replacement to an analog stick. All of those are extremely responsive with platforming 3D DS controls IMO.
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Crash of the Titans, Tak Great Juju Challenge, Kingdom Hearts DS, and even the movie game G-Force. The main reason i don't fault the DS there fully is that i've played other 3D DS platformers which had no control issues. I think running automatically would have felt better, with Y being a walk button. Secondly, i didn't like holding Y to run. First of all, i don't feel like waiting 2-3 seconds to get moving, or to even stop fully. But i think a lot of the issues with Mario 64 DS' controls wasn't so much the fault of the dpad as badly programmed movement physics. I adapted to Mario 64 DS' controls, but yeah they were bad.